Audio Tools
AudioTools now features support for QuickTime movie audio, frequency analysis, some bug fixes, some patched memory leaks, and some performance enhancements.
Kineme Audio Tools is a set of four patches which provide some basic audio input and output functionality.
- Audio Device Info Patch — Provides a list of input and output devices, and details for each device.
- Audio File Input Patch — Provides image- and structure-based audio input from a file (useful for offline rendering with QuartzCrystal).
- Audio Input Patch — Provides image- and structure-based audio input. (This patch supersedes the “Audio Input Patch” included with “Kineme Audio Video”.)
- Audio File Info Patch — Provides duration of the specified audio file.
- Audio File Player Patch — Plays an audio file to the specified audio device, with optional looping, channel mappings, and playback volume and position controls.
Audio Tools v0.8 1.92 MB i386 · x86_64 · ppc · ppc64
- Source
- http://kineme.net/QuartzComposerPatches/AudioTools
- Copyright
- Unknown
- Download most recent file using above link
- Extract content (you will see single *.plugin file)
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Copy this file to:
~/Library/Graphics/Quartz Composer Plug-Ins(~ sign stands for home directory, so it is/Users/YOUR_USERNAME/Library/Graphics/Quartz Composer Plug-Ins)- or, for system wide installation (for all users) you can copy this plugin to
/Library/Graphics/Quartz Composer Plug-Ins
The following patches are defined in Audio Tools plugin:
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The Kineme Audio Device Info Patch provides information about the available hardware audio output devices. http://kineme.net/ |
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The Kineme Audio File Info Patch provides some basic information about the specified audio file (anything that QuickTime supports). http://kineme.net/ |
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The Kineme Audio File Input Patch outputs a structure that contains sample data from a specified Audio File. It also generates an image that represents the audio levels. Each horizontal line is a channel (typically 2), and each vertical line is a sample. http://kineme.net/ |
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The Kineme Audio File Player Patch asynchronously plays the specified audio file (anything that QuickTime supports) on the specified output device, on the rising edge of the Trig input. Use the Kineme Audio Device Info to enumerate available output devices, and then feed the UID of your preferred device to the Kineme Audio File Player Patch’s Device UID input. If the Device UID is empty, the system default output device is used. You can optionally specify the way the audio file’s channels are mapped to device output channels, by entering a comma-separated list in the Kineme Audio File Player Patch’s Channel Mapping input. For example, if you have a stereo audio file, and are playing on a device with four outputs, and want to output the stereo file to the last two channels of the device, enter “2,3” (i.e., “Map the first audio file channel to device channel 2, Map the second audio file channel to device channel 3”). http://kineme.net/ |
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The Kineme Audio Input patch outputs a structure that contains sample data for the current audio input. It also generates an image that represents the audio levels. Each horizontal line is a channel (typically 2), and each vertical line is a sample. http://kineme.net/ |
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The Kineme Audio System Beep Patch causes the user’s specified Alert Sound to play. |