Kineme Texture Ridged Multi in Kineme Texture

This patch outputs 3-dimensional ridged-multifractal noise.

Ridged-multifractal noise is generated in much of the same way as Perlin noise, except the output of each octave is modified by an absolute-value function.

Ridged-multifractal noise is often used to generate craggy mountainous terrain or marble-like textures.

Use the Texture Render Patch to turn this into a Quartz Composer Image.

http://kineme.net/

Input Attributes
  • inputSeed
  • inputFrequency
  • inputLacunarity
  • inputOctaves
  • inputQuality
Output Attributes
  • outputTexture
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