GL Look At in Kineme GL
- Enable
- inputEyeX
- inputEyeY
- inputEyeZ
- inputCenterX
- inputCenterY
- inputCenterZ
- inputUpX
- inputUpY
- inputUpZ
This patch uses GLU to set up a look-at perspective matrix.
http://kineme.net/
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Input Attributes
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Output Attributes
None
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In 1 plugin
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