GL Spline in + Deprecated, Kineme GL

This patch renders a spline using a series of OpenGL line segments.

http://kineme.net/

Input Attributes
  • Enable - Controls execution of the patch.
  • inputSubdivisions - How many steps to take between points
  • inputStipple - 16-bit Stipple Pattern [0-65536]
  • inputStippleScale - Stipple Pattern scale
  • inputTension - Controls how weights are scaled on the spline
  • inputWidth - Controls how wide to draw the spline
  • inputShowPoints - Controls whether or not to render points at each control point
  • inputShowSubdivisionPoints - Controls whether or not to render points at each subdivision point
  • inputPointSize - When showing points, controls the point size.
  • inputUsePointColor - When showing points, uses the specified color rather than the spline's color
  • inputPointColor - When showing points, controls the point color
  • Blending - Blending control.
  • Depth Testing - Depth testing control.
  • X1 Position
  • Y1 Position
  • Z1 Position
  • Color 1
  • X2 Position
  • Y2 Position
  • Z2 Position
  • Color 2
  • X3 Position
  • Y3 Position
  • Z3 Position
  • Color 3
Output Attributes
None
In 1 plugin
GLTools GLTools v1.3.20090707   375 KB i386 · x86_64 · ppc · ppc64

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