This patch renders a single OpenGL Quad at a user-specified location with a user-specified color.
http://kineme.net/
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Input Attributes
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Enable
- Controls execution of the patch.
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inputImage
- Image on the quad
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inputX1
- Point 1's X Coordinate
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inputY1
- Point 1's Y Coordinate
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inputZ1
- Point 1's Z Coordinate
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inputU1
- Point 1's U Texture Coordinate
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inputV1
- Point 1's V Texture Coordinate
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inputColor1
- Point 1's Color
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inputX2
- Point 2's X Coordinate
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inputY2
- Point 2's Y Coordinate
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inputZ2
- Point 2's Z Coordinate
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inputU2
- Point 2's U Texture Coordinate
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inputV2
- Point 2's V Texture Coordinate
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inputColor2
- Point 2's Color
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inputX3
- Point 3's X Coordinate
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inputY3
- Point 3's Y Coordinate
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inputZ3
- Point 3's Z Coordinate
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inputU3
- Point 3's U Texture Coordinate
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inputV3
- Point 3's V Texture Coordinate
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inputColor3
- Point 3's Color
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inputX4
- Point 4's X Coordinate
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inputY4
- Point 4's Y Coordinate
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inputZ4
- Point 4's Z Coordinate
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inputU4
- Point 4's U Texture Coordinate
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inputV4
- Point 4's V Texture Coordinate
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inputColor4
- Point 4's Color
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Blending
- Blending control.
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Depth Testing
- Depth testing control.
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Face Culling
- Face culling control.
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Output Attributes
None
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In 1 plugin
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