GL Triangle in + Deprecated, Kineme GL

This patch renders a single OpenGL Triangle at a user-specified location with a user-specified color.

http://kineme.net/

Input Attributes
  • Enable - Controls execution of the patch.
  • inputImage - Image on the triangle
  • inputX1 - Point 1's X Coordinate
  • inputY1 - Point 1's Y Coordinate
  • inputZ1 - Point 1's Z Coordinate
  • inputU1 - Point 1's U Texture Coordinate
  • inputV1 - Point 1's V Texture Coordinate
  • inputColor1 - Point 1's Color
  • inputX2 - Point 2's X Coordinate
  • inputY2 - Point 2's Y Coordinate
  • inputZ2 - Point 2's Z Coordinate
  • inputU2 - Point 2's U Texture Coordinate
  • inputV2 - Point 2's V Texture Coordinate
  • inputColor2 - Point 2's Color
  • inputX3 - Point 3's X Coordinate
  • inputY3 - Point 3's Y Coordinate
  • inputZ3 - Point 3's Z Coordinate
  • inputU3 - Point 3's U Texture Coordinate
  • inputV3 - Point 3's V Texture Coordinate
  • inputColor3 - Point 3's Color
  • Blending - Blending control.
  • Depth Testing - Depth testing control.
  • Face Culling - Face culling control.
Output Attributes
None
In 1 plugin
GLTools GLTools v1.3.20090707   375 KB i386 · x86_64 · ppc · ppc64

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