GL Cube Structure in Kineme GL

This patch renders a series of Cubes specified by the Input Point structure.

The Input Points structure should contain a series of 3-element structures, one for each point. Points can be specified as either the first three array elements (0, 1, and 2), or capitalized named values (‘X’, ‘Y’, and ‘Z’).

http://kineme.net/

Input Attributes
  • Enable - Controls execution of the patch.
  • inputPoints
  • inputDefaultSize
  • inputColor1
  • inputColor2
  • Blending - Blending control.
  • Depth Testing - Depth testing control.
  • Face Culling - Face culling control.
Output Attributes
None
In 1 plugin
GLTools GLTools v1.3.20090707   375 KB i386 · x86_64 · ppc · ppc64

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