Collider: Triangle in Kineme Particle

The Particle Collider Structure patch provides collision detection against a Faces Structure.

The Faces Structure should be a one-dimensional array, containing groups of nine values, each group indicating the verticies of a triangle (i.e., X1 Y1 Z1 X2 Y2 Z2 X3 Y3 Z3).

If Backface Culling is enabled, collisions are unidirectional - the collision surface is permeable to objects traveling in the direction of the normal, and is impermeable to objects traveling in the opposite direction.


http://kineme.net/

Input Attributes
  • inputEnable
  • inputAgeLimit
  • inputVisible
  • inputUpdateVelocity
  • inputX
  • inputY
  • inputZ
  • inputVx
  • inputVy
  • inputVz
  • inputTheta
  • inputOmega
  • inputSize
  • inputMass
  • inputArea
  • inputColor
  • inputFaces
  • inputBackfaceCulling
  • inputBounce
  • inputDrag
  • Self Operator 1
Output Attributes
  • outputObject
In 1 plugin
Particle Tools Particle Tools v0.3   1.24 MB i386 · x86_64 · ppc · ppc64

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