Collider: Triangle in Kineme Particle
The Particle Collider Structure patch provides collision detection against a Faces Structure.
The Faces Structure should be a one-dimensional array, containing groups of nine values, each group indicating the verticies of a triangle (i.e., X1 Y1 Z1 X2 Y2 Z2 X3 Y3 Z3).
If Backface Culling is enabled, collisions are unidirectional - the collision surface is permeable to objects traveling in the direction of the normal, and is impermeable to objects traveling in the opposite direction.
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Input Attributes
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Output Attributes
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