Object: Particle in Kineme Particle

Particle. The primary building block of a particle system.

To construct a basic particle system, connect the output of this patch to a Particle Emitter, connect the Particle Emitter to a Particle Scene, and connect the Particle Scene to a Particle Renderer.

“Self Operators” allow several of the particle’s properties to be altered. “Self Operators” differ from the Particle Emitter’s “Child Operators” in that they continue to alter the particle’s properties throughout its life span, rather than just setting initial values at the time of creation.

“Looks” defines the particle’s color and alpha attributes based on its current age.

“Render Class” defines several additional rendering parameters.


http://kineme.net/

Input Attributes
  • inputEnable
  • inputAgeLimit
  • inputVisible
  • inputUpdateVelocity
  • inputX
  • inputY
  • inputZ
  • inputVx
  • inputVy
  • inputVz
  • inputTheta
  • inputOmega
  • inputSize
  • inputMass
  • inputArea
  • inputColor
  • inputLooks
  • inputRenderClass
  • Self Operator 1
Output Attributes
  • outputObject
In 1 plugin
Particle Tools Particle Tools v0.3   1.24 MB i386 · x86_64 · ppc · ppc64

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