Particle Render: VBO in Kineme Particle

The Particle Renderer VBO patch paints a pre-computed Particle Scene onto the OpenGL surface. OpenGL Vertex Buffer Objects are used to accelerate rendering (relative to the normal Particle Renderer patch), at the cost of some flexibility. Additionally, unlike the normal Particle Renderer patch, this renderer allows texture mapping.

The “Scene” parameter takes the output of the Particle Scene patch.

“Size Multiplier” scales each object’s size (but preserves location and velocity).


http://kineme.net/

Input Attributes
  • Enable - Controls execution of the patch.
  • inputRenderType
  • inputScene
  • inputSize
  • inputAttenuatePoints
  • inputImage
  • Blending - Blending control.
  • Depth Testing - Depth testing control.
  • Face Culling - Face culling control.
Output Attributes
None
In 1 plugin
Particle Tools Particle Tools v0.3   1.24 MB i386 · x86_64 · ppc · ppc64

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