Particle Render: VBO in Kineme Particle
- Enable
- inputRenderType
- inputScene
- inputSize
- inputAttenuatePoints
- inputImage
- Blending
- Depth Testing
- Face Culling
The Particle Renderer VBO patch paints a pre-computed Particle Scene onto the OpenGL surface. OpenGL Vertex Buffer Objects are used to accelerate rendering (relative to the normal Particle Renderer patch), at the cost of some flexibility. Additionally, unlike the normal Particle Renderer patch, this renderer allows texture mapping.
The “Scene” parameter takes the output of the Particle Scene patch.
“Size Multiplier” scales each object’s size (but preserves location and velocity).
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http://kineme.net/
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Input Attributes
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Output Attributes
None
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