Particle Render: Standard in Kineme Particle
- Enable
- inputScene
- inputShowBoxes
- inputSize
- inputAlpha
- inputRenderOrder
- Depth Testing
- Face Culling
- Blending
The Particle Renderer patch paints a pre-computed Particle Scene onto the OpenGL surface.
The “Scene” parameter takes the output of the Particle Scene patch.
The “Show Region Boxes” parameter controls whether the scene’s dynamically-generated region boxes are rendered. This is useful when performance-optimizing the scene.
“Size Multiplier” scales each object’s size (but preserves location and velocity).
“Alpha Multiplier” scales each object’s alpha value.
“Render Order” controls the order in which the scene’s objects are painted. Region Boxes are only rendered in “Recursed” mode.
“Blending” controls the way each object is composited onto the OpenGL surface.
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http://kineme.net/
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Input Attributes
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Output Attributes
None
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