Super GLSL Grid in Kineme GL
- Enable
- inputParameters
- inputXPosition
- inputYPosition
- inputZPosition
- inputXRotation
- inputYRotation
- inputZRotation
- inputWidth
- inputHeight
- inputHResolution
- inputVResolution
- Blending
- Depth Testing
- Face Culling
This patch functions like the built-in GLSL patch, but allows you to control the GLSL parameters on a per-grid basis.
Provide an input structure with the corresponding GLSL uniform names, and the new values, and it will use those values instead of the GLSL Shader’s defaults.
http://kineme.net/
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Input Attributes
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Output Attributes
None
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