GL Quad Structure in Kineme GL
- Enable
- inputImage
- inputQuads
- inputColor
- inputType
- inputXPosition
- inputYPosition
- inputZPosition
- inputXRotation
- inputYRotation
- inputZRotation
- Blending
- Depth Testing
- Face Culling
This patch renders a series of OpenGL Quads specified by the Input Quads structure.
The Input Quads structure should contain a series of 3-element structures, one for each quad vertex. Vertices can be specified as either the first three array elements (0, 1, and 2), or capitalized named values (‘X’, ‘Y’, and ‘Z’).
If using named values, the following additional elements may also be specified: ‘U’, ‘V’, ‘NX’, ‘NY’, ‘NZ’, ‘R’, ‘G’, ‘B’, ‘A’.
http://kineme.net/
|
Input Attributes
|
Output Attributes
None
|
In 1 plugin
0 videos
0 comments