GL Quad in Kineme GL
- Enable
- inputImage
- inputX1
- inputY1
- inputZ1
- inputU1
- inputV1
- inputColor1
- inputX2
- inputY2
- inputZ2
- inputU2
- inputV2
- inputColor2
- inputX3
- inputY3
- inputZ3
- inputU3
- inputV3
- inputColor3
- inputX4
- inputY4
- inputZ4
- inputU4
- inputV4
- inputColor4
- Blending
- Depth Testing
- Face Culling
This patch renders a single OpenGL Quad at a user-specified location with a user-specified color.
http://kineme.net/
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Input Attributes
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Output Attributes
None
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