GL Triangle Structure in Kineme GL

This patch renders a series of OpenGL Triangles specified by the Input Triangles structure.

The Input Triangles structure should contain a series of 3-element structures, one for each triangle vertex. Vertices can be specified as either the first three array elements (0, 1, and 2), or capitalized named values (‘X’, ‘Y’, and ‘Z’).

If using named values, the following additional elements may also be specified: ‘U’, ‘V’, ‘NX’, ‘NY’, ‘NZ’, ‘R’, ‘G’, ‘B’, ‘A’.

http://kineme.net/

Input Attributes
  • Enable - Controls execution of the patch.
  • inputImage
  • inputTriangles
  • inputColor
  • inputType
  • inputXPosition
  • inputYPosition
  • inputZPosition
  • inputXRotation
  • inputYRotation
  • inputZRotation
  • Blending - Blending control.
  • Depth Testing - Depth testing control.
  • Face Culling - Face culling control.
Output Attributes
None
In 1 plugin
GLTools GLTools v1.3.20090707   375 KB i386 · x86_64 · ppc · ppc64

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