GL Triangle Structure in Kineme GL
- Enable
- inputImage
- inputTriangles
- inputColor
- inputType
- inputXPosition
- inputYPosition
- inputZPosition
- inputXRotation
- inputYRotation
- inputZRotation
- Blending
- Depth Testing
- Face Culling
This patch renders a series of OpenGL Triangles specified by the Input Triangles structure.
The Input Triangles structure should contain a series of 3-element structures, one for each triangle vertex. Vertices can be specified as either the first three array elements (0, 1, and 2), or capitalized named values (‘X’, ‘Y’, and ‘Z’).
If using named values, the following additional elements may also be specified: ‘U’, ‘V’, ‘NX’, ‘NY’, ‘NZ’, ‘R’, ‘G’, ‘B’, ‘A’.
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Input Attributes
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Output Attributes
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