GL Line Structure in Kineme GL

This patch renders a series of OpenGL Lines specified by the Input Lines structure.

The Input Lines structure should contain a series of 3-element structures, one for each endpoint. Endpoints can be specified as either the first three array elements (0, 1, and 2), or capitalized named values (‘X’, ‘Y’, and ‘Z’).

http://kineme.net/

Input Attributes
  • Enable - Controls execution of the patch.
  • inputSize
  • inputLines
  • inputPattern
  • inputRepeatCount
  • inputColor1
  • inputColor2
  • inputType
  • Blending - Blending control.
  • Depth Testing - Depth testing control.
Output Attributes
None
In 1 plugin
GLTools GLTools v1.3.20090707   375 KB i386 · x86_64 · ppc · ppc64

0 videos
0 comments
Bf9a01b6ccc05dea53134f59ff712fee