GL Point Structure in Kineme GL
- Enable
- inputPoints
- inputDefaultSize
- inputAttenuate
- inputColor1
- inputColor2
- inputImage
- Blending
- Depth Testing
This patch renders a series of OpenGL Points specified by the Input Point structure.
The Input Points structure should contain a series of 3-element structures, one for each point. Points can be specified as either the first three array elements (0, 1, and 2), or capitalized named values (‘X’, ‘Y’, and ‘Z’).
http://kineme.net/
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Input Attributes
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Output Attributes
None
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