Cylinder in Render

This patch renders a 3D Cylinder.

The image on the cylinder is multiplied by the color set on the “Color” input.

Note that the number of vertical (slices) and horizontal subdivisions (stacks) can be specificied in the patch’s settings.

Input Attributes
  • Enable - Controls execution of the patch.
  • X Position - Position on the X-axis.
  • Y Position - Position on the Y-axis.
  • Z Position - Position on the Z-axis.
  • X Rotation - Rotation on the X-axis.
  • Y Rotation - Rotation on the Y-axis.
  • Z Rotation - Rotation on the Z-axis.
  • Color - The color of the object.
  • Image - The image on the object.
  • Blending - Blending control.
  • Depth Testing - Depth testing control.
  • Face Culling - Face culling control.
  • inputBase - Diameter of the base of the cylinder.
  • inputHeight - Height of the cylinder.
  • inputTop - Diameter of the top of the cylinder.
Output Attributes
None
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