Category - Programming

Core Image Filter
This patch implements an image processing filter written using a subset of OpenGL Shading Language and the Core Image extensions (refer to the OpenGL and Core Image documentations for a description of the language). In default mode, users define a unique image kernel, and the inputs of this patch are automatically created according to the prototype of the kernel function: "float", "vec2", "vec3" and "vec4" parameters are turned into number inputs, "__color" parameters into color inputs and "sampler" par... more...
Uploaded 19 Jan 19:47 · built-in patch

GLSL Shader
This macro patch applies a shader written using OpenGL GLSL language. more...
Uploaded 19 Jan 19:47 · built-in patch